Roblox

Roblox
The current Roblox logo in black Gill Sans Ultra Bold font, with both Os replaced by squares
Developer(s)Roblox Corporation
Publisher(s)Roblox Corporation
Director(s)David Baszucki,
Erik Cassel[6]
Platform(s)Windows, macOS, iOS, Android, Xbox One
ReleasePC
September 1, 2006[1][2]
iOS
December 11, 2012[3]
Android
July 16, 2014[4]
Xbox One
November 20, 2015[5]
Genre(s)Game creation system, massively multiplayer online
Mode(s)Single-player, multi-player

Roblox is an online game platform and game creation system developed by Roblox Corporation. It allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company, due to both co-founder Baszucki's lack of interest in press coverage and it being "lost among the crowd" in a large number of platforms released around the same time. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic.[7][8]

Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox had over 164 million monthly active users, with it being played by over half of all children aged under 16 in the United States.[9][10]

Although Roblox has generally received positive reviews from critics, it has faced criticism for its content, chat filtration system, and microtransactions.

  1. ^ "Roblox Company Information". Roblox Support. Retrieved September 9, 2019.
  2. ^ Yaden, Joseph (May 4, 2020). "What is Roblox?". Digital Trends. Retrieved June 1, 2020.
  3. ^ Cite error: The named reference iOSR was invoked but never defined (see the help page).
  4. ^ Haak, Andrew (July 16, 2014). "Roblox Arrives on Android". Roblox Blog. Retrieved June 26, 2020.
  5. ^ Cite error: The named reference XboxOneRelease was invoked but never defined (see the help page).
  6. ^ Knapp, Alex (September 17, 2018). "How Roblox Is Training The Next Generation Of Gaming Entrepreneurs". Forbes. Retrieved April 23, 2019.
  7. ^ Cite error: The named reference Levy was invoked but never defined (see the help page).
  8. ^ Morrison, Sherwood (July 12, 2019). "How Roblox avoided the gaming graveyard and grew into a $2.5B company". TechCrunch. Retrieved August 28, 2020.
  9. ^ Browning, Kellen (August 16, 2020). "You May Not Know This Pandemic Winner, but Your Tween Probably Does". The New York Times. Retrieved August 17, 2020.
  10. ^ Lyles, Taylor (July 21, 2020). "Over half of US kids are playing Roblox, and it's about to host Fortnite-esque virtual parties too". The Verge. Retrieved July 23, 2020.

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